List of Lua Functions/revscriptsys

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This function list applies only to revscriptsys, for the standard function list. See List of Lua Functions.

A list of all functions available in OT.

Contents

Built-in Functions

For undocumented functions look at the builtin lua function list.

String Functions

Table Functions

Coroutine Functions

Math Functions

IO Functions

OS functions

Debug Functions

It is not really recommended to use these functions. They are internally by OpenTibia for error messages etc.

System Functions

System functions are not directly related to the game, but rather deal with internal state and script handling.

Game Functions

Functions that are not invoked on an object.

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Classes

Event

Events are issued when something happends on the server, for more information, see Event Handling.

Thing

Functions that can be applied to Thing objects.

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Creature

Creature objects inherit from Thing objects, that is, all Thing functions can be used on Creature objects.

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Actor

Actors are creatures that have an AI.

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Player

Player objects inherit from Creature objects.

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Item

Item objects inherit from Thing objects.

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Container

Container objects inherit from Item objects.

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Map

Functions that can be invoked on the global Map object (called "map").

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Tile

Functions that can be applied to Tiles.

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House

Functions that be applied to Houses.

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Waypoint

Functions that be applied to Waypoints.

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Channel

Functions that can be applied on Channels.

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