+ Reply to Thread
Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 80

Thread: YATC - Yet Another Tibia Client 0.3.2 released!

  1. #1
    therapist Khaos's Avatar
    Join Date
    Oct 2005
    Location
    Zagreb, Croatia
    Posts
    4,138

    Heart YATC - Yet Another Tibia Client 0.3.2 released!

    YATC - Yet Another Tibia Client, a client compatible with Tibia 8.0-8.54,
    developed under the umbrella of OpenTibia project, has been released.


    Check out our
    Video

    Website:
    http://yatc.vucica.net/
    Downloads:
    http://yatc.vucica.net/downloads
    Our forum:
    http://otfans.net/forumdisplay.php?f=401
    Report bugs:
    http://otfans.net/project.php?projectid=3

    Here is a short overview of the features we have done for this release:
    • protocol 8.50 and 8.53 (by ivucica, nfries88 and others)
    • protocol 8.54 (by fightingelf and others)
    • basic and advanced lighting systems (by adelae)
    • better icon on mac (by ivucica)
    • public messages in game area (by kilouco)
    • invisible players and their animation (by nfries88)
    • clipboard on windows and mac os x (by nfries88)
    • better console (by kilouco and nfries88)
    • visual improvements for healthbars and names (by nfries88)
    • shortening of long names (by kilouco)
    • logout hotkey ctrl+l (by nfries88)
    • better npc messages (by kilouco)
    • support for looking like items (by kilouco)
    • support for 0x92 (passability of creatures) (by nfries88)
    • broadcast support (by kilouco and nfries88)
    • rendering received pm in game area (by nfries88)
    • vip list (by ivucica and nfries88)
    • pz icon (by nfries88)[/b]
    • [b]alt+f4 support (by nfries88)
    • remembering collapsed, closed and opened skills, battle etc window (by nfries88)
    • libtommath support (by nfries88)
    • client-side check if tile is blocking (by ormin/apitis)
    • console history (by ivucica)
    • record and replay capability - atm for debugging only (by ivucica)
    • black skull and other icons from 8.5 (by nfries88)
    And many many other bugfixes and small changes.

    Whew, that one was long. But still short for something that took 8 months to release. We planned to do it anyway, but since Adelae contributed lighting code that was a kickstart. We want user input and we'll be working on fixing more stuff for another release soon.
    This release is untested and we already have some fixes ready to be released ASAP, but which didn't make it into 0.3.2.
    Notice how lazy I personally was for this release -- all credit for continuing this project goes to nfries88, and other occasional contributors such as Ormin, Kilouco, FightingElf, and especially Adelae whose lighting system gave us a kick in our collective asses.

    Extra thanks go to Thomac for figuring out parts of hardware info data being transmitted by the client. We currently hardcode his data.

    Please try out the client and report issues using the bugtracker! Also, post your comments and reports for this release in this thread.

    If you have any suggestions for future development please use the YATC forum and of course post them on bug tracker.
    Last edited by Khaos; 4th March 2010 at 21:01. Reason: video
    Khaos - 4000+club? - Ivan.Vučica.Net - My blog
    Yet Another Tibia Client

    I AM NOT TECH SUPPORT.
    Therefore, PM inbox intentionally left full. Whatever you gotta ask, use forums or, if I know you, ask me elsewhere

  2. #2
    Doesn't seem to load 854 files, but I can load them with my trunk compilation.

    Edit: There is no error files either.




  3. #3
    Official Developer / Mod nfries88's Avatar
    Join Date
    Jan 2006
    Posts
    5,694
    I know the cause of that issue, it's already in the bug tracker.

    Solution: Put the yatc.cfg from your trunk build into the same folder as your release "installation".

    Looking for users for my forum - intelligent people who want to have "smart" discussion.
    Looking for web developers for the website that will be connected to the forums. Update: I got some content on there now.

  4. #4
    Member Qleer's Avatar
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    15
    Nice boys! I think next version will be possible to game play in OT in 100%

    I dont know why in XP openGL dsnt work?
    PHP, C++, Delphi, JS programmer

  5. #5
    New member (not really) Kilouco's Avatar
    Join Date
    May 2005
    Location
    Curitiba - Brazil
    Posts
    173
    Quote Originally Posted by Qleer View Post
    Nice boys! I think next version will be possible to game play in OT in 100%

    I dont know why in XP openGL dsnt work?
    Actually, openGL doesn't look good anywhere. For now.


  6. #6
    What a great release! Keep on developing this please! I am still looking forward to the day where we beats original tibia in both server and client, in open source!
    I am Znote from OtLand. Need help with anything, feel free to give me a PM.
    Talaturen deserves more respect than what this forum gives him.

  7. #7
    Peace||Love||Empathy Avarian's Avatar
    Join Date
    Jan 2007
    Location
    United States
    Posts
    1,854
    I don't play any modern OT's so not sure i'll be able to test it much, but just an obvious thing I noticed from the two SS you posted.

    In the advanced lighting one, Health & Mana numbers are like pure white as well as Cap & Soul numbers and also the letters VIP.

    Not sure if thats a bug or not but looks weird

  8. #8
    Quote Originally Posted by Avarian View Post
    I don't play any modern OT's so not sure i'll be able to test it much, but just an obvious thing I noticed from the two SS you posted.

    In the advanced lighting one, Health & Mana numbers are like pure white as well as Cap & Soul numbers and also the letters VIP.

    Not sure if thats a bug or not but looks weird
    Advanced lighting only works in OpenGL
    I saved money on my car insurance by fleeing the scene of the crime.

  9. #9
    Official Developer / Mod nfries88's Avatar
    Join Date
    Jan 2006
    Posts
    5,694
    Quote Originally Posted by Adelae View Post
    Advanced lighting only works in OpenGL
    OpenGL lacks colorization in a lot of areas. Since it's never really worked, we've always focused on the SDL implementations.
    (To elaborate his point).

    Looking for users for my forum - intelligent people who want to have "smart" discussion.
    Looking for web developers for the website that will be connected to the forums. Update: I got some content on there now.

  10. #10
    Peace||Love||Empathy Avarian's Avatar
    Join Date
    Jan 2007
    Location
    United States
    Posts
    1,854
    Quote Originally Posted by nfries88 View Post
    OpenGL lacks colorization in a lot of areas. Since it's never really worked, we've always focused on the SDL implementations.
    (To elaborate his point).
    ahh ok, thanks for elaborating ^^

+ Reply to Thread
Page 1 of 8 1 2 3 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. YATC - Yet Another Tibia Client 0.3.1 released!
    By Khaos in forum Yet Another Tibia Client
    Replies: 58
    Last Post: Today, 00:27
  2. YATC - Yet Another Tibia Client 0.3 released!
    By Khaos in forum Yet Another Tibia Client
    Replies: 36
    Last Post: 27th May 2009, 03:34
  3. YATC - Yet Another Tibia Client 0.2.3 released!
    By Khaos in forum Yet Another Tibia Client
    Replies: 13
    Last Post: 10th December 2008, 21:24
  4. YATC - Yet Another Tibia Client 0.2.21 released!
    By Khaos in forum Yet Another Tibia Client
    Replies: 3
    Last Post: 30th October 2008, 12:17
  5. YATC - Yet Another Tibia Client 0.2.1 released!
    By Khaos in forum Yet Another Tibia Client
    Replies: 4
    Last Post: 26th September 2008, 19:10

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts