Post you patches against OTServ sources here
In attachement there is a patch against trunk revision 5384 which provides some cleanup changes to Game class: - removed config wrappers and...
Hello guys! I've been working in this code for about half an hour. It's simple, but _VERY_ useful. How does it work? It's simple, onCombat(cid,...
Well, i believed its possible.. and after some search, tries, code was done, and it was working :) Before, when server is saving (In my situation,...
Cipsoft's desintegrate rune, if I'm not mistaken, removes ALL moveable items on the targeted tile unless it's a human body. It also gives PZ lock but...
Here comes the implementation of the hidehealth, as requested here at http://otfans.net/project.php?issueid=744. Please, could someone with access to...
Pietia has bringed attention at this thread (http://otfans.net/project.php?issueid=701) that otserv currently doesn't have any function to check if a...
Well im working on an Avesta 7.6 revision and i found a bug that has to do with the early interaction system.. I do not know if this has been fixed,...
This is the diff I posted for a bug where OTserv drops the connection without informing the client when encryption is disabled. # File:...
Talked to Remere and found out the issues I've been having trying to LINK the rev scripts has been brought up and tried be fixed, but hasn't been,...
I think this codes make the show of online players on a website more intuitive and easy than the "online" method adopted by TFS. ioplayer.cpp (in...
patch for http://otfans.net/project.php?issueid=482 Index: tools/dbupdate/Makefile.am...
EDIT - its not actually fixed i dont know how to fix it either, delete the post for me if you can i appologize when i use "compile current file" it...
Function; const PlayerGroup* getPlayerGroupByName(std::string name); And when gamemaster is selected a error message if you're not having the...
The account getPremiumDaysLeft function has been added, but it's called by loading the account( in ioplayer.cpp ) and then calling the function, wich...
first you need save premium days afetr give, so: in ioaccount.cpp at the bottom add: bool IOAccount::saveAccount(Account acc) { Database* db...
Replace: <item id="2641" name="traper boots"> <attribute key="weight" value="900"/> <attribute key="armor" value="3"/> For: <item...
hi, disturbing again. In file included from itemloader.h:24, from items.h:29, from items.cpp:22: fileloader.h:...
buffer overflow if g_config.loadFile fails in otserv.cpp thanks milligan for discovering the error itself error could be solved easily by using...
Since Remere is offline (been working through him for the last few patches) I'm posting this here. This fix involves removing/counting items that...
I have identified an infinite loop in game.cpp. The fix is relatively simple but I am including a .patch file anyways to make it easier. The...
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