+ Post New Thread
Page 1 of 9 1 2 3 ... LastLast
Threads 1 to 20 of 166

Forum: OTServ Patches

Post you patches against OTServ sources here

  1. Game class minor cleanup

    In attachement there is a patch against trunk revision 5384 which provides some cleanup changes to Game class: - removed config wrappers and...

    Started by adakraz, 27th February 2010 12:38
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 1,393
    27th August 2010 00:22 Go to last post
  2. Post [Trunk] onCombat(cid, target)

    Hello guys! I've been working in this code for about half an hour. It's simple, but _VERY_ useful. How does it work? It's simple, onCombat(cid,...

    Started by rafaelhamdan, 5th December 2008 16:06
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,959
    23rd August 2010 03:10 Go to last post
  3. Lag-free server save!

    Well, i believed its possible.. and after some search, tries, code was done, and it was working :) Before, when server is saving (In my situation,...

    Started by slawkens, 31st December 2008 17:45
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,010
    15th May 2010 14:38 Go to last post
  4. [Data] Cipsoft like Desintegrate Rune

    Cipsoft's desintegrate rune, if I'm not mistaken, removes ALL moveable items on the targeted tile unless it's a human body. It also gives PZ lock but...

    Started by Ispiro, 8th April 2009 18:51
    • Replies: 9
    • Views: 1,351
    17th March 2010 23:41 Go to last post
  5. Implementing hideHealth flag

    Here comes the implementation of the hidehealth, as requested here at http://otfans.net/project.php?issueid=744. Please, could someone with access to...

    Started by AssassinaMutante, 5th February 2010 22:30
    • Replies: 8
    • Views: 513
    6th February 2010 22:25 Go to last post
  6. Code for checking yellow skull (for SVN)

    Pietia has bringed attention at this thread (http://otfans.net/project.php?issueid=701) that otserv currently doesn't have any function to check if a...

    Started by AssassinaMutante, 7th December 2009 09:08
    • Replies: 3
    • Views: 608
    17th December 2009 08:23 Go to last post
  7. [Trunk] NPC keywords bug..

    Well im working on an Avesta 7.6 revision and i found a bug that has to do with the early interaction system.. I do not know if this has been fixed,...

    Started by BurnMc, 10th December 2009 02:49
    • Replies: 1
    • Views: 415
    12th December 2009 13:21 Go to last post
  8. [otserv-0.6.2][Fix] Work "nicer" with YATC

    This is the diff I posted for a bug where OTserv drops the connection without informing the client when encryption is disabled. # File:...

    Started by DragonHilord, 28th July 2009 23:50
    0.6.2, otserv, otserv-0.6.2, tags, yatc
    • Replies: 0
    • Views: 693
    28th July 2009 23:50 Go to last post
  9. [RevScripts 3909] Compiling in Code::Blocks Patch

    Talked to Remere and found out the issues I've been having trying to LINK the rev scripts has been brought up and tried be fixed, but hasn't been,...

    Started by Quintinon, 8th February 2009 03:22
    • Replies: 5
    • Views: 691
    26th July 2009 18:42 Go to last post
  10. Online players.

    I think this codes make the show of online players on a website more intuitive and easy than the "online" method adopted by TFS. ioplayer.cpp (in...

    Started by hackerpotato, 9th March 2009 03:45
    • Replies: 5
    • Views: 947
    31st May 2009 01:53 Go to last post
  11. [trunk r4348] dbupdate Makefile issues

    patch for http://otfans.net/project.php?issueid=482 Index: tools/dbupdate/Makefile.am...

    Started by pajlada, 23rd May 2009 16:48
    • Replies: 0
    • Views: 490
    23rd May 2009 16:48 Go to last post
  12. [trunk 4292] fixing devCPP compiler warnings - not actually fixed, sorry.

    EDIT - its not actually fixed i dont know how to fix it either, delete the post for me if you can i appologize when i use "compile current file" it...

    Started by Umby, 15th May 2009 07:31
    • Replies: 3
    • Views: 564
    16th May 2009 18:15 Go to last post
  13. [Trunk] Function & Gmlogin

    Function; const PlayerGroup* getPlayerGroupByName(std::string name); And when gamemaster is selected a error message if you're not having the...

    Started by Rogier1337, 13th March 2009 00:57
    • Replies: 4
    • Views: 694
    14th March 2009 06:26 Go to last post
  14. Trunk rev 3999 premium

    The account getPremiumDaysLeft function has been added, but it's called by loading the account( in ioplayer.cpp ) and then calling the function, wich...

    Started by Rogier1337, 9th March 2009 23:49
    • Replies: 1
    • Views: 564
    10th March 2009 04:37 Go to last post
  15. complete premium system ingame

    first you need save premium days afetr give, so: in ioaccount.cpp at the bottom add: bool IOAccount::saveAccount(Account acc) { Database* db...

    Started by kupi, 24th February 2009 18:08
    • Replies: 7
    • Views: 906
    1st March 2009 00:35 Go to last post
  16. Patch on items.xml

    Replace: <item id="2641" name="traper boots"> <attribute key="weight" value="900"/> <attribute key="armor" value="3"/> For: <item...

    Started by Fernando Coutinho, 26th February 2009 00:44
    • Replies: 1
    • Views: 608
    28th February 2009 11:43 Go to last post
  17. [Trunk 3949] missing cstdlib in fileloader.h

    hi, disturbing again. In file included from itemloader.h:24, from items.h:29, from items.cpp:22: fileloader.h:...

    Started by pajlada, 17th February 2009 23:07
    • Replies: 0
    • Views: 508
    17th February 2009 23:07 Go to last post
  18. [Trunk 3937] Buffer overflow otserv.cpp

    buffer overflow if g_config.loadFile fails in otserv.cpp thanks milligan for discovering the error itself error could be solved easily by using...

    Started by pajlada, 17th February 2009 16:18
    • Replies: 1
    • Views: 576
    17th February 2009 16:59 Go to last post
  19. [Trunk 3922] Selling Items with a Duration

    Since Remere is offline (been working through him for the last few patches) I'm posting this here. This fix involves removing/counting items that...

    Started by Quintinon, 5th February 2009 05:14
    • Replies: 1
    • Views: 596
    5th February 2009 09:20 Go to last post
  20. [Trunk 3895] Infinite Loop in game.cpp

    I have identified an infinite loop in game.cpp. The fix is relatively simple but I am including a .patch file anyways to make it easier. The...

    Started by Quintinon, 1st February 2009 22:58
    • Replies: 1
    • Views: 614
    1st February 2009 23:13 Go to last post

+ Post New Thread
Page 1 of 9 1 2 3 ... LastLast

Forum Information and Options

Users Browsing this Forum

There are currently 3 users browsing this forum. (0 members & 3 guests)

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 20 replies or 250 views
Hot thread with unread posts
More than 20 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts